Selected Projects
I enjoy making things. Here are a selection of projects that I have worked on over the years.
Supervised learning for MRI reconstruction
Implemented a supervised U-Net model to reconstruct fully sampled MRI images from undersampled k-space data using PyTorch.
github.com
CUDA - Shortest Path Algorithm
Developed a CUDA-based implementation of the Dijkstra algorithm to find the shortest path in a graph, achieving significant performance improvements.
github.com
Mixed-View Panorama Synthesis
Designed a diffusion model to synthesize panoramic street-view scenes by fusing satellite imagery, depth estimation, and texture information with Transformer backbones.
github.com
Pose-Driven Video Generation with Dual ControlNet
Created a dual-ControlNet diffusion pipeline to generate videos conditioned on human poses and reference actions. Integrated LoRA for fine-tuning control styles.
github.com
Wings of Resistance – 6502 Assembly Game
Developed a narrative-based 2D flight combat game for Atari using 6502 Assembly, featuring pixel-level rendering, radar mechanics, and dynamic effects.
github.com
3D Grasping System from Point Cloud
Developed a 3D grasping pipeline using point cloud data from 3D scans. Implemented plane detection with RANSAC, point cloud alignment, and visualization via Open3D.
github.com