Selected Projects

I enjoy making things. Here are a selection of projects that I have worked on over the years.

  • Supervised learning for MRI reconstruction

    Implemented a supervised U-Net model to reconstruct fully sampled MRI images from undersampled k-space data using PyTorch.

    github.com

  • CUDA - Shortest Path Algorithm

    Developed a CUDA-based implementation of the Dijkstra algorithm to find the shortest path in a graph, achieving significant performance improvements.

    github.com

  • Mixed-View Panorama Synthesis

    Designed a diffusion model to synthesize panoramic street-view scenes by fusing satellite imagery, depth estimation, and texture information with Transformer backbones.

    github.com

  • Pose-Driven Video Generation with Dual ControlNet

    Created a dual-ControlNet diffusion pipeline to generate videos conditioned on human poses and reference actions. Integrated LoRA for fine-tuning control styles.

    github.com

  • Wings of Resistance – 6502 Assembly Game

    Developed a narrative-based 2D flight combat game for Atari using 6502 Assembly, featuring pixel-level rendering, radar mechanics, and dynamic effects.

    github.com

  • 3D Grasping System from Point Cloud

    Developed a 3D grasping pipeline using point cloud data from 3D scans. Implemented plane detection with RANSAC, point cloud alignment, and visualization via Open3D.

    github.com